Rethinking the Overlay as a Control Surface
May - December 2025
4 Designers & 1 Product Manager
Product Design Intern

overview
In the summer of 2025, I joined AMD as a Product Design Intern contributing to one of the largest redesigns AMD Software had undertaken in recent years. My focus was reworking the Overlay View, a lightweight interface that sits on top of any application, designed for quick, in-session control. At the time, the overlay was limited to displaying system metrics. My role was to evolve it into something users could interact with and act through, without leaving whatever they were doing.
Context
The overlay used to do more.
Two versions ago, the AMD Software overlay gave users direct access to the controls they needed most, all without leaving their session. It was compact and fast, built around the reality that users don't stop mid-game to dig through a settings panel. Over major updates, that got stripped back to metrics only, and everything else moved into the full application.

Context 1.1 - old overlay
Problem space
Read-only metrics, no controls.
What replaced it was an overlay stripped down to just displaying system information. Useful to glance at, but nothing more. Any actual change still meant closing the overlay, opening the full application, and navigating through panels to find the right setting. For users mid-session, that's enough friction to just not bother.

Core problem 1.1 - current overlay
Heavy use of technical language.
This wasn't a new problem. Even the original overlay used terminology that casual users struggled to parse. But as more features moved into the full application, settings became more numerous and granular, making it harder to know what each option did or how it would affect your system without prior technical knowledge.

Core problem 1.2 - a pile of technical terms
the goals
Redefining what the overlay should do.
Initial exploration
Starting with a familiar pattern.

New structure 1.1 - overlay mode layout
Key Insights
The overlay is designed for fast, in-the-moment adjustments, not extended conversations. The chat format added cognitive load and slowed the path from question to action.
RETHINKING THE INTERACTION MODEL
Describe the problem, get a fix.
Instead of continuing a thread, responses can transform into pinnable widgets, allowing users to take immediate action. Just type or say what you're experiencing, like "my game is stuttering" or "my fan is too loud," and the AI reads your live hardware data, figures out what's actually wrong, and hands you a one-tap fix on the spot.
AMD Chat rework 1.1 - chatbot redesign
Responses that become controls.
AMD Chat rework 1.2 - pinnable widget output
Widgets panel
Keeping what matters within reach.

Manual widget customization.
overall structure
Layout built around how users scan.


Overall structure 1.1 - overlay mode layout
IN-GAME MODE
Most-used controls, one click away.

Key features 1.1 - screen recording
One-click solution to graphics settings.
Key features 1.2 - in-game mode
Start recording without leaving the game.
Key features 1.1 - screen recording
coming soon..
Building toward the Full View.

coming soon…