From Feature-Heavy to Actually Useful
May - December 2025
4 Designers & 1 Product Manager
UX/UI Design Intern

overview
preview
HIGHLIGHT

Context

Context 1.1 - current AMD Software
PROBLEM SPACE
Reducing friction between quick actions and deep controls.
How might we surface the right level of control at the right moment, without compromising depth or flexibility?
understanding our users
Difficulty accessing key features.

Pain points 1.1 - navigation challenges
Heavy use of technical language.

Pain points 1.2 - a pile of technical terms
Overwhelming information density.

Pain points 1.3 - overwhelming information
PROJECT goals
Defining a clearer interaction model.
Overlay View (extension)
Lightweight interface that provides quick, in-context access to system information and controls.
Full View
Primary application interface that provides comprehensive access to advanced settings,
Note 🙌: This case study will focuses on the Overlay View portion.
HIGH-LEVEL AUDIT
Metrics without action.

Audit 1.1 - current state of overlay view
Turning metrics into meaningful action.

Audit 1.2 - integrating AMD Chat to overlay view
Initial exploration
The common multi-message chatbot.

New structure 1.1 - overlay mode layout
Key Insights
The overlay is designed for fast, in-the-moment adjustments, not extended conversations. The chat format added cognitive load and slowed the path from question to action.
RETHINKING THE INTERACTION MODEL
From just conversation to actionable output.
AMD Chat rework 1.1 - initial design
Natural language controls.
Just type or say what you're experiencing, like "my game is stuttering" or "my fan is too loud," and the AI reads your live hardware data, figures out what's actually wrong, and hands you a one-tap fix on the spot.
AMD Chat rework 1.2 - AI suggestion
Introducing "pinnable widget" as an output.

AMD Chat rework 1.3 - widget output
Widgets panel
Keeping what matters within reach.

Widgets panel 1.1 - introduction
User-controlled customization.
Widgets panel 1.2 - manually adding widgets
Collapsible panel.
Widgets panel 1.3 - collapsible
overall structure
Structuring the overlay experience.


overall structure 1.1 - overlay mode layout
IN-GAME MODE
Now playing modal.
Most gamers don't stop to think mid-session, they act. So instead of asking the AI to do something, we created a modal that puts the most-reached-for controls & features one click away.

Key features 1.1 - screen recording
One-click solution to graphics settings.
Key features 1.2 - in-game mode
Faster access to screen recording.
Key features 1.1 - screen recording
CUrrent stage - Usability TestinG
Getting feedback from others.
THE BIGGER PICTURE
What's next for AMD Software ?

coming soon…